In Orgrimmar, Neeru Fireblade is found just beside the entrance to the Rage Fire Chasm instance, inside the Cleft of Shadow. Climb the hill up to the inn and set your hearthstone there. He offers A Strange Request (45), which is indeed odd, because it is a messenger quest to Orgrimmar, and we've only just arrived. Turn to face the longhouse and at the far left end, outside, find Witch Doctor Uzer'I. This road leads directly to Camp Mojache.Īlthough there are many quests available, start by crossing the bridge and picking up the flightpath on the left. You will pass the Night Elf post of Thalanaar on the right, but be careful to stick to the road and it will lead up into the green forests of Ferelas. Take the main road all the way to the west. To reach Ferelas if this is your first visit, fly into Freewind Post in Thousand Needles. If you're interested, at this level we could complete the quest Challenge Mok'Morokk (45) in Brackenwall Village. This offers the quest Cortello's Riddle (43): "Hinterlands". Clear the three inside the cave, however, and find the next scroll at the very back. You should be able to avoid aggroing most of the raptors, and slip unnoticed past Goreclaw in front of the cave. It's found "in a Cave in the southwest" which refers to the Bloodfen Burrow (32, 66), where we fought the boss raptor Goreclaw. From Ratchet, fly to Mudsprocket in Dustwallow Marsh, where we'll track down the next clue in Cortellos Riddle.
We have several long distance errands coming up, and we need to take care of them now.Īt the end of the last book, we traveled to Ratchet. Successfully completing these long quests chains requires us to pay a little closer attention.Īs we begin this chapter, we should be around level 47 and have just finished with Stranglethorn Vale. Quests like Cortello's Riddle may now require extensive travel through multiple zones located at opposite corners of the world.
But now, the tasks become more complex and the stories they tell are a bit more rewarding to take part in. Many of them are still vehicles for delivering experience points: go there and kill 15 of those. The second change is that the quests have become more interesting. The general difficulty of the world has been kicked up a notch and if we're not prepared for that, we may find ourselves surprised and frustrated.
Roads, where they exist, are overrun with mobs and no longer offer safe passage. Now we'll find remote, out of the way villages with little more than a flightpath and a vendor. Quests were mostly limited to the zone where you found them, or messengers to take you from one zone to the next. Multiple towns and quest hubs in each zone were easy to reach and well supplied. Lower level zones were easily navigable on relatively safe roads. Up to this point, we have been adventuring in the lower level zones of Azeroth.