You set aside Triple 3s (300) and decide to stop so you don't risk your 950 points by getting a Farkle. Your chances of getting a Farkle with six Dice are slim, but it could happen! This 1 (100), brings your running total to 650. You can now stop rolling to avoid a Farkle and mark 550 on the Score Pad, or roll the single die if you're feeling lucky and think you'll get a 1 or 5. You set aside 1 (100) and Triple 4s (400), bringing your running total to 550. When a player's accumulated score is 10,000 or more, each of the other players has one last turn to beat that total. Once your points are entered on the Score Pad, they are safe, and you cannot lose them. To get on the Score Pad for the first time, you must have a running total of 500 points before you stop rolling.Īfter your first score of 500 points or more is recorded, you may stop rolling at any time and have the scorekeeper add your running total for that turn to your accumulated score. A Farkle could happen on your first roll or when you roll the remaining Dice. Bank your points and end your turn at any time but beware, some scoring dice must be removed after every roll - if no scoring dice are rolled your turn ends. You lose your running total of points for that turn and play passes to the left. If you cannot set aside any Dice after a roll, that's a Farkle. If you're lucky enough to set aside all six Dice, you can roll them all again to build your running total. You must remove at least one Die after each roll and keep a running total of your points for that turn. Any Dice that roll off the playing area are rolled again.Īfter each roll, set aside Dice that are worth points and roll the rest of them.
When it's your turn, place the six Dice in the Shaker Cup and roll 'em. Whoever has the highest roll goes first, with play passing to the left. Some scoring dice must be removed after every roll.Īll players roll one Die. You cannot add them together to make three 5s (500 points). For example, if you set aside one 5 (50 points) on your first roll and two 5s (100 points) on your second roll, you have 150 points. Note: Dice from multiple rolls cannot be added together. Other combinations of numbers are worth points if you get them in a single roll. Other numbers count if you get three or more of the same number in a single roll. Be the player with the highest score over 10,000.